as far i understand there are 2 methods,i’ve tried both- to link the custom models:
1: linking models through modelsLibraryInternalLayer.xml from kendzi3d.jar
2:linking models through pointModelLayer.xml from your own created folder inside {JOSM}\plugins\kendzi3d\
but none of them i got it to work.
And if,let’s say,the models was linked to JOSM i don’t understand exactly what to do after that;where you can see these 3d models?,you have to tag it?..
because i don’t see it anywhere,not in 3d menu or Kendzi 3d View or key/values tag
So if anyone knows how to do it and could help me it would be much appreciate it!
That function is created to make visualization of some tags of osm points as 3D models inside kendzi3d application. So in short it adds 3D representation for them. Obviously it is specific only to kendzi3d application and other osm 3D renders will present it diffidently or not at all.
To be clear, currently there is no general purpose library for 3D object used by multiple osm renders.
I wonder how did F4 map add the prepared model for Eiffel tower into the OSM buildings? I’d like to add some buildings for my cities. Can somebody pls explain?
It is super easy to add custom model to map built with OSM data: you need just to write your custom renderer, e.g. using Unity or Unreal Engine if you want to build game-like app. In my own renderer., it is handled via custom mapcss configuration where you can have specific rule for element with specific id. This rule can insert custom 3D model instead of using procedural generation.
Looks like you fixed it in the meantime? It was upside down in the first version, but looks good now. In general, if the orientation is flipped, that can be fixed by rotating or mirroring the model in a 3D editing tool.
Unsure about the clipping. It may be a result of incorrect scale. 3DMR uses a coordinate system where 1 unit in each dimension is 1 meter, and all your vertex coordinates seem to be < 1.
Cool that you have a higher resolution available! Has that been produced with a 3D scan?
A scan of an entire region will admittedly be a little challenging to include in OSM-based scenes because it’s different from what we had in mind when designing 3DMR. We were mostly thinking about models of a single entity (i.e. a 1:1 relationship between an OSM object, such as a building, and the corresponding model). Terrain, surrounding vegetation etc. would then be generated by the 3D renderer.
I understand it’s tricky not to have the feedback of a 3D renderer which includes these models. You could contact Karlos about whether you can expect this to be shown in osmgo.
Model is created using photogrametry. Drone is used to make number of photographs and then Meshroom to create cloud and 3D model.
I did not do that part so I cannot tell about details.
It is done only for the fortress. Creating model of larger area would require so much resources that is impractical.