OpenStreetMap Forum

The Free Wiki World Map

You are not logged in.

Announcement

A fix has been applied to the login system for the forums - if you have trouble logging in please contact support@openstreetmap.org with both your forum username and your OpenStreetMap username so we can make sure your accounts are properly linked.

#101 2013-09-25 08:55:35

things-change
Member
Registered: 2011-10-27
Posts: 351

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

I think this is building:levels=0 and roof:levels=2 as described in Wiki.
building:levels is used 2 054 368 times on a way. If you want to change this, there are many buildings to correct...

Offline

#102 2013-10-10 16:55:35

Dinamik
Member
Registered: 2010-08-12
Posts: 1,024

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Zkir wrote:

What about this:
http://peirce.gis-lab.ru/img/dom_shalash.jpg
is it building:levels=0? wink

It is building:levels=2 or building:levels=0 + roof:levels=2.

In my opinion building:* tags should express overall stats of a building: total height and total number of levels, including attic/loft

Note, that the upper point of normal level (where people can live) can be lower, than upper point of building. And the difference is usually equals namely roof:height.

I think in such manner:
1) if there are N levels (both building's levels and roof's levels), we should write building:levels=N or building:levels=K and roof:levels=M (N=K+M, because roof:levels is "number of floors within the roof, which are not already counted in building:levels=*").
2) if height of roof is 2 meters, we can write roof:height=2 (if there is also level in the roof, we can also write roof:level= ).
3) So if building has 1 level and roof with height 2 meters, it is correct to write building:levels=1 + roof:height=2. And exact height of all building in this case is "average height of level"*"number of levels" + "height of roof".

Algorithm "we think, that height=building:levels*3" is wrong, because it doesn't take into account, that building can have roof with height, but without level!

---

Kendzi 3D v242 doesn't work with wall=no and building=roof.

left building:

building=yes
building:colour=red
height=50
roof:colour=blue
roof:height=25
roof:shape=skillion
roof:slope:direction=W
wall=no

right building:

building=roof
building:colour=red
height=50
roof:colour=blue
roof:height=25
roof:shape=skillion
roof:slope:direction=W

5f98831a23b9.jpg

Last edited by Dinamik (2013-10-10 16:55:51)

Offline

#103 2013-10-10 18:28:18

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Dinamik wrote:

del

Why did you remove old post? Why not to add new content to new post?

Dinamik wrote:

So if building has 1 level and roof with height 2 meters, it is correct to write building:levels=1 + roof:height=2. And exact height of all building in this case is "average height of level"*"number of levels" + "height of roof".

I start think that it is not so bad idea. But in general you should avoid mixing level tag and height tag. So it should be "forbidden" to describe min height using meters and max height using levels. Same with roof:height.

If we assume that roof:heigh will be added to height generated by level tag it will complicate drawing windows little bit...

tags wall=no and building=roof are not supported currently. I added ticket.

Offline

#104 2014-02-11 22:29:55

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Finally I manage to clean up stright skeleton algorithm implementation for holes in polygons and I would like to introduce automatic hipped roof, very similar to F4.
aehn.png

Additionally if roof type should not be detected automatically it is possible to use roof types:
square hipped – for classical roof on square like base
complex hipped – for skeleton algorithm
hipped – automatically switch between square and complex as described here
Of course roof type 9.0 is still working.

There may still be some problems with it, so please report them.

Last edited by kendzi (2014-02-11 22:30:50)

Offline

#105 2014-02-13 10:09:19

cmif4
Member
From: Paris
Registered: 2013-06-10
Posts: 121
Website

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

This looks great congratulation.

Offline

#106 2014-10-09 12:18:02

Dinamik
Member
Registered: 2010-08-12
Posts: 1,024

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Does Kendzi3D plugin work properly now? It crashed at my computer some time ago, but I decided, that it is local bug in my computer, but just right now one our college wrote me, that he also had problems with Kendzi3D plugin.

My problems: I go to settings in JOSM, mark kendzi3d, kendzi3d-jogl and log4, press "OK", restart JOSM. Go to "3D" - Kendzi3D View - nothing happens. I mark "autostart" and restart JOSM, in this situation I see a sign like "trying to load kendzi3d, it is impossible, do you want to disable kendzi3d?". The sign is exact, because I write here translation to English (I see sign at my local language).

Our college has sign "Your security settings have blocked an untrusted application", when trying to start kendzi3d plugin. He tried to decrease security level of Java, but kendzi3d doesn't work.

Offline

#107 2014-10-10 16:43:24

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

In there was change in JOSM api in version 7575. I adjusted plug-in in the release 1.0.180. Please check if you have that version installed, if not update it. You can do it by Menu > Edit > Preferences > Tab  Plugins > Button "Download list" > Select kendzi3d plug-in from list > Button "Update plugins"

If it won't help please send PM with console output as described here.

Offline

#108 2014-11-09 14:13:34

marek kleciak
Member
Registered: 2010-10-11
Posts: 7,990

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

User Andrei Maneasa from the University Brasow in Romania has programmed under my and Kendzi care following plugIn:
https://wiki.openstreetmap.org/wiki/JOS … d_Kendzi3D

I hope, this plugIn can make 3D mapping more comfortable.
Of course, this is not the end of the develping:
More features should be realized in the next months.
Thanks for the user Kendzi for support and the company Elektrobit for financial powering of this development.

Offline

#109 2014-11-12 20:16:41

marek kleciak
Member
Registered: 2010-10-11
Posts: 7,990

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

By the way: I spoke at the SOTM 2014 about S3DB 2.0.
The description in Wiki comes soon.
Improved Kendzi 3D should support these elements.
I hope everybody of you will have more fun with the work work with S3DB 2.0 because of more flexibility in 3D modeling with.

Offline

#110 2014-11-30 18:39:13

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

I released new version of application. New futures are:              
- new selection, now highlighting is made by outline not as ugly bbox
- new editors. Now they are always the same size on top of object, so no longer hidden editors
- editor could be highlighted when mouse is on it and it could provide some more information like height of building
- new editor for height of building roof

This release contain massive re-factor of code so it is quite possible that there are some bugs there. If you find them please make bug report.

IlHDTmUl.png

RbKvSkJl.png

Offline

#111 2015-01-14 11:01:20

things-change
Member
Registered: 2011-10-27
Posts: 351

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Hy, i've used the plugin the plugin the first time since the update.

Now there is that problem: (on a macbook using Yosemite)

If the plugin is started i could not select more than one node or way by holding the shift key. only the last node is selected then. if the plugin is not started, josm works normal.

Offline

#112 2015-01-14 18:39:25

pyram
Member
Registered: 2012-06-16
Posts: 650

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

things-change wrote:

If the plugin is started i could not select more than one node or way by holding the shift key. only the last node is selected then. if the plugin is not started, josm works normal.

The problem exist since some weeks both in Windows and in Linux.

Offline

#113 2015-01-15 18:09:08

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

things-change wrote:

If the plugin is started i could not select more than one node or way by holding the shift key. only the last node is selected then. if the plugin is not started, josm works normal.

Sorry for that, I will fix it as soon as possible.

Offline

#114 2015-01-15 18:21:52

things-change
Member
Registered: 2011-10-27
Posts: 351

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Great :thumbsup:

Offline

#115 2015-01-19 20:38:16

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Plugin should be fixed in version 1.0.184. Please check it.

Offline

#116 2015-01-19 23:23:27

pyram
Member
Registered: 2012-06-16
Posts: 650

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

kendzi wrote:

Please check it.

Done with "Windows". Now there is no longer a problem. Thanks for the fix.

Offline

#117 2015-07-23 10:33:40

Jakka
Member
Registered: 2014-10-17
Posts: 20

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Hi,

Is it possible that the roof:orientation:across/along is not working good?
When I use  I see in Kendzi 3D view along in F4 map as across .
When I use along I see in Kendzi 3D view across F4 map as along.
I think that Kendzi 3D view is wrong? Or are there other tag that overrule it?

When I use Kendzi 3D view height it is written with a "," comma example "height 3,5" josm validation asks a "." dot where can I change it ?

thanks

Offline

#118 2015-07-23 15:02:22

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Jakka wrote:

Is it possible that the roof:orientation:across/along is not working good?

The roof orientation tag is working correctly only for rectangle like buildings. When shape of building is close to square it may work unpredictable. So I need some example to check if it is working right.

Jakka wrote:

When I use Kendzi 3D view height it is written with a "," comma example "height 3,5" josm validation asks a "." dot where can I change it ?

Should not happen. Do you edit height by 3d editor right? I added bug request.

Offline

#119 2015-07-24 09:06:52

Jakka
Member
Registered: 2014-10-17
Posts: 20

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

kendzi wrote:
Jakka wrote:

Is it possible that the roof:orientation:across/along is not working good?

The roof orientation tag is working correctly only for rectangle like buildings. When shape of building is close to square it may work unpredictable. So I need some example to check if it is working right.

https://www.dropbox.com/s/3ie16kn6rf20u … e.jpg?dl=0


adress link in F4
http://demo.f4map.com/#lat=50.7798742&l … hi=-98.262

thanks

Offline

#120 2015-07-24 10:09:46

kendzi
Member
Registered: 2008-08-20
Posts: 248

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

I have check your location and looks fine for me.
wz5cZZsm.png

From your image I see that you are using an old version of plugin. Why don't you upgrade it to the current version 1.0.184?

Offline

#121 2015-07-24 10:33:14

Jakka
Member
Registered: 2014-10-17
Posts: 20

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

From your image I see that you are using an old version of plugin. Why don't you upgrade it to the current version 1.0.184?

In josm plugin I saw kendzi"d_improved .... I thought this is the best....now I see 1.0.184 I upgrade

thanks

Offline

#122 2016-05-09 21:04:46

marek kleciak
Member
Registered: 2010-10-11
Posts: 7,990

Re: Kendzi3D - 3D Viewer as plugin for JOSM.

Please take a look at this picture:

http://wiki.openstreetmap.org/wiki/File … rtcuts.jpg

It should help with the camera movement in 3D view.

Offline

Board footer

Powered by FluxBB