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#251 2014-05-03 20:34:31

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

j3d,thank you!
The progress of opensciecemap is really impressive! I didn´t realize that.
Let´s discuss monday about bug reports and pushing of your project.

Best regards,
Marek

Edit:
how to zoom in/ zoom out
how to rotate the map

?

Last edited by marek kleciak (2014-05-03 20:40:51)

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#252 2014-05-03 21:50:32

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

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#253 2014-05-04 13:07:11

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

How to add low-resolution phototextures (1 pixel=20cm) to the buildings? I collect in the next time some streets in Wielun.
Idea: I add link to the the corner edge which is beginning of building outline. Phototexture is "valid" along straight way to the next corner point with change of direction with more than 10°.

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#254 2014-05-04 23:02:06

j3d
Member
Registered: 2013-05-07
Posts: 53

Re: Real time 3D map using WebGL

Marek, view controls in vtm are the usual scroll-wheel to zoom and right click for tilt/rotate. Though on mac input handling needs some work. Last time I tried, scrolling was over-sensitive and the right mouse button was somehow missing smile

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#255 2014-05-05 06:49:17

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Great, thanks j3d!
Let´s talk next days.

Best regards,
Marek

Last edited by marek kleciak (2014-05-05 06:51:35)

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#256 2014-05-05 08:40:29

Guido Gallenkamp
Member
Registered: 2011-01-10
Posts: 15

Re: Real time 3D map using WebGL

I didnt read the first eleven pages of this topic, but I am already really impressed!

Water: is floating - very nice!

Shadows: they change in relation to the location and time, right? So they are in the right place when you look at the 3D version. 2D version: shadows in the south means sun in the north. That does not happen.

Elevation: there is no ground elevation, so my town looks nice but flat. I wonder how one could integrate elevation data.

Very very nice, I will keep this on my favourites list!

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#257 2014-05-05 09:16:18

cmif4
Member
From: Paris
Registered: 2013-06-10
Posts: 121
Website

Re: Real time 3D map using WebGL

marek kleciak wrote:

Dear f4 friends, please look here:
http://www.openstreetmap.org/way/249686837
http://www.openstreetmap.org/way/249686821

What is the reason for?

An open line with "area=yes"... What does it mean ?

I'll have a look at this building, the walls are extruded correctly but something skip the roof triangulation.

[Edit: once again it was a self intersecting polygon, i fixed it in OpenStreeMap]

@j3d: thank you for your reports we'll have a look as soon as possible

@Guido: We're glad you appreciate our work. Regarding elevations you can activate it from the graphic options in the top right menu but it is still a work in progress.

Last edited by cmif4 (2014-05-05 10:00:05)

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#258 2014-05-05 09:39:18

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Thank You cmif4.
Incremental update mechanism works well.
Good job.

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#259 2014-05-05 12:58:06

Jazzzz
Member
Registered: 2013-06-11
Posts: 5

Re: Real time 3D map using WebGL

j3d wrote:

@cmif: How about using your "Watcher" to catch unhandled exceptions and send them to some CrashLytics server?

We are evaluating some solutions to catch user errors early, but for now we have higher priorities.

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#260 2014-05-12 19:33:42

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Unfortunately the service works again with speed of 48 h.
unreliable neutral

It looks nice but it is not really "real time".

Last edited by marek kleciak (2014-05-12 19:35:03)

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#261 2014-05-13 13:45:53

Cactusbone
Member
Registered: 2013-06-11
Posts: 111

Re: Real time 3D map using WebGL

building rendering is real time, since it's computed client side dynamically, but data import is sometimes out of sync, we're having some problems with it and fixing it as soon as possible, it's catching up right now (it's currently 21h late and was 34h late earlier today). I think it'll be back in sync tonight smile

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#262 2014-05-13 14:14:15

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Thanks Cactusbone!
Good luck! smile
Whats about mailing of bigger 3D editions for reasons of incremental updates in known adminiatrative boundaries?
Technically possible?

btw: look here:
http://demo.f4map.com/#lat=51.2213682&l … phi=60.253
Retaining walls of this church (mur de soutènement) are funny because of wrong direction. What is the Problem?

Generally: Your definition of rof slope for skillion roofs. How do you do it? Itsdifficultto understand how does it work.

BR,
Marek

Last edited by marek kleciak (2014-05-13 14:21:42)

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#263 2014-05-13 17:24:54

Asztalos Attila Oszkár
Member
Registered: 2014-05-13
Posts: 18

Re: Real time 3D map using WebGL

marek kleciak wrote:

Generally: Your definition of rof slope for skillion roofs. How do you do it? Itsdifficultto understand how does it work.

Funny you should ask. It was explained in this exact thread...

cmif4 wrote:
rayquaza wrote:

The question was, if a ball was placed on the center of a building with "roof:shape"=skillion direction=N and it's Way-Segments pointing to 10°/100°/190°/280°, would it roll to 10° or to 0°?

It will roll to 0° in F4maps, if you want it to roll to 10° you can specify the roof:slope:direction with clockwise angle in degree from north. My algorithm doesn't try to snap on edge direction (i'm not sure but i think kendzi3D use a snap method).

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#264 2014-05-13 17:44:02

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Thank you Asztalos Attila Oszkár!
Are you member of f4 stuff?

This method is not exactly enough and not intuitive.

This https://wiki.openstreetmap.org/wiki/Fil … illion.jpg would be helpful.

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#265 2014-05-13 18:19:25

Asztalos Attila Oszkár
Member
Registered: 2014-05-13
Posts: 18

Re: Real time 3D map using WebGL

No. Just a closely interested OSM contributor. You're welcome.

marek kleciak wrote:

This method is not exactly enough and not intuitive.
This https://wiki.openstreetmap.org/wiki/Fil … illion.jpg would be helpful.

Worked pretty well so far for me (you're welcome to look around in Targu Mures, Romania if you wish) - even kendzi supports it. The (rather major) main problem with the other approach is that AFAIKT there are no tools in OSM that show you the "first" node of a way, nor can you really manipulate it easily if you manage to find it.

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#266 2014-05-13 19:18:43

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

there are no tools in OSM that show you the "first" node of a way, nor can you really manipulate it easily if you manage to find it.

That´s true...

Targu Mures in 3D:
Good job! Please more!
Could You teach OSM users from Brasov?
I visit this city soon.

BR,
Marek

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#267 2014-05-13 22:17:01

Asztalos Attila Oszkár
Member
Registered: 2014-05-13
Posts: 18

Re: Real time 3D map using WebGL

marek kleciak wrote:

Targu Mures in 3D:
Good job! Please more!

Thanks, most of the city is still just basic extruded contours, few buildings are explicitly 3D-described; there will be many more of course... smile

marek kleciak wrote:

Could You teach OSM users from Brasov?

I'm of course always happy to answer the occasional question (if I can), but I'm really not a "powerpoint presentation" / "meeting organizer" kind of guy - and the community here in RO is unfortunately still quite... rarefied. Case in point: I don't even have a Facebook profile (that's by choice) yet social aspects of OSM in RO seem to be moving over there these days. Unfortunate...

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#268 2014-05-14 07:07:59

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Hmm,
do You know this:
http://resultmaps.neis-one.org/

especially: http://resultmaps.neis-one.org/oooc
and zoom in for Brasov.
Remove from list all this users:
MapperIcon    New registered  (1 Changeset)
MapperIcon    Nonrecurring (<10 Changesets)
MapperIcon    Junior (<100 Changesets)

You seefew names.
Thebestoeneis: http://www.openstreetmap.org/user/owene
also
http://www.openstreetmap.org/user/Hooloovoo
http://www.openstreetmap.org/user/George%20M%20Mihai
http://www.openstreetmap.org/user/Lucian%20Brandus
http://www.openstreetmap.org/user/Danutz

Email them...

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#269 2014-07-01 06:01:46

Japa
Member
Registered: 2014-06-30
Posts: 3

Re: Real time 3D map using WebGL

Is there any way to make powerlines smaller? Right now they're sized for high tension powerlines, when they're, in reality, much smaller local lines.
http://demo.f4map.com//#lat=23.4220346& … phi=25.783

Last edited by Japa (2014-07-01 06:02:01)

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#270 2014-07-02 09:22:33

Cactusbone
Member
Registered: 2013-06-11
Posts: 111

Re: Real time 3D map using WebGL

Hello Japa, welcome to the OSM forums,
this looks like a bug to me,
can you report it on https://getsatisfaction.com/f4map
we'll take a look anyway, thanks !

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#271 2014-07-03 05:30:43

Japa
Member
Registered: 2014-06-30
Posts: 3

Re: Real time 3D map using WebGL

No need. It seems I tagged it wrongly. I didn't know about the minor_line tag.

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#272 2014-07-03 10:33:28

Cactusbone
Member
Registered: 2013-06-11
Posts: 111

Re: Real time 3D map using WebGL

ok great !

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#273 2014-08-10 06:03:03

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

There is no actualization in f4: "Updated 13 days ago".
Summer vacation?

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#274 2014-08-11 08:59:44

Cactusbone
Member
Registered: 2013-06-11
Posts: 111

Re: Real time 3D map using WebGL

yep ! just back from it and working on getting the server back on its feet smile

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#275 2014-08-12 20:16:00

marek kleciak
Member
Registered: 2010-10-11
Posts: 8,439

Re: Real time 3D map using WebGL

Server still dead roll
I organize rthis saturday 3D mapping party with 40 people.
Do you believe, it can work again saturday?

Best regards,
Marek

Last edited by marek kleciak (2014-08-12 20:19:44)

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