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#226 2014-01-25 21:53:22
- things-change
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- Registered: 2011-10-27
- Posts: 351
Re: Real time 3D map using WebGL
Ok, great.
Sometimes walls are (partly) at an angle. Are there tags to handle this?
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#227 2014-03-28 20:46:59
- LLlypuk82
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- Registered: 2012-12-23
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Re: Real time 3D map using WebGL
Hi. Is the rendering of multipolygons still support?
P.S. I mean segmented multipolygons which consists of many different parts (ways).
Last edited by LLlypuk82 (2014-03-28 21:09:48)
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#228 2014-03-30 13:41:02
- cmif4
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- From: Paris
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Re: Real time 3D map using WebGL
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#229 2014-04-04 03:16:21
#230 2014-04-04 10:06:26
- cmif4
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- From: Paris
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Re: Real time 3D map using WebGL
Something there crash our building server, we're working on a solution, please do not try to fix the area on OSM side we're using it as a test case.
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#231 2014-04-04 19:54:29
- LLlypuk82
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- Registered: 2012-12-23
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Re: Real time 3D map using WebGL
Now it's alright. Thank you very much for fast reaction and solution! ![]()
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#232 2014-04-29 07:55:05
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Hi cmif4,
what´s about rendering of changes? Do you have technical problems?
I try to teach some young people in this city
http://demo.map.f4-group.com/#lat=51.22 … goto_f4map
how to make 3d models, but when we wait longer than 1 day for rendering, they re not especially enthusiastic... ![]()
Best regards,
Marek
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#233 2014-04-29 08:54:28
- Cactusbone
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- Registered: 2013-06-11
- Posts: 111
Re: Real time 3D map using WebGL
hello !
We've been having problems with osm synchronisation since last week and are actively working on it.
Sorry for any inconvenience !
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#234 2014-04-29 13:18:53
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Could yuo inform us, when the problem is fixed?
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#235 2014-04-29 13:22:13
- cmif4
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- From: Paris
- Registered: 2013-06-10
- Posts: 121
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Re: Real time 3D map using WebGL
For now the server is 5 days late on OSM synchronization, we'll keep you informed here when we'll found a solution.
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#236 2014-04-29 14:09:18
- jgpacker
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- From: Joinville, SC, Brazil
- Registered: 2014-01-18
- Posts: 124
Re: Real time 3D map using WebGL
but when we wait longer than 1 day for rendering, they re not especially enthusiastic...
Marek,
I haven't tested it yet, but there is a JOSM plugin for 3D rendering: http://wiki.openstreetmap.org/wiki/Kendzi3d
I hope it can help in visualizing the results.
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#237 2014-04-29 14:17:41
- cmif4
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- From: Paris
- Registered: 2013-06-10
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Re: Real time 3D map using WebGL
Marek,
I haven't tested it yet, but there is a JOSM plugin for 3D rendering: http://wiki.openstreetmap.org/wiki/Kendzi3d
I hope it can help in visualizing the results.
I'm sure Marek is already using Kendzi3D but he wants to see the result in F4Map for the other features.
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#238 2014-04-29 14:23:29
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Dear jgpacker, thank You for the information.
Kendzi has created this tool according to my specifications. We are good friends. ![]()
And yes: I would be happy to see changes 1 hours after modelling in F4Map.
Dear cmif4, what´s about incremental update?
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#239 2014-04-29 14:29:17
- cmif4
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- From: Paris
- Registered: 2013-06-10
- Posts: 121
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Re: Real time 3D map using WebGL
We're already doing incremental updates but our server is heavily charged by some evil processes that stuck the OSM Synchronization we're gathering the alliance forces to get it away from our galaxy as soon as possible.
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#240 2014-04-30 09:06:01
- Cactusbone
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- Registered: 2013-06-11
- Posts: 111
Re: Real time 3D map using WebGL
server is starting to catch up, it's still 4 days late, and it should take approximately 4 days to catch up, so it should be in sync sometime during sunday ![]()
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#241 2014-04-30 10:36:00
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Thanks Cactusbone!
Suggestion:
use for building=garage without height=* as default height=3 meter
use for building=greenhouse without height=* as default height=4.5 meter
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#242 2014-04-30 10:41:52
- cmif4
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- From: Paris
- Registered: 2013-06-10
- Posts: 121
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Re: Real time 3D map using WebGL
We're already using mapping tables for height generation :
50 -> 75 meters for ['tower', 'skyscraper']
10 -> 20 meters for ['apartments', 'dormitory', 'hospital', 'hotel', 'commercial', 'industrial', 'warehouse', 'church', 'cathedral', 'civic', 'public', 'barn', 'hangar']
3 -> 4 meters for ['roof', 'canopy', 'cabin', 'shed', 'hut', 'garage', 'garages']
7 -> 10 meters for other values
Greenhouse automatically uses glass material on both walls and roofs
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#243 2014-04-30 10:59:24
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
I know
I did it already 2008 for 3D model of Hamburg: http://www.hamburg.de/contentblob/40733 … modell.pdf
I introduced the term "Level of detail". In LOD 1 is the representation of buildings only by use of building outline and estimated height depend on use.
I defined also the table with heights for different building uses based on realistic values for heght.
OSM definition allows very detailed and more realistic height estimation. I give you simply my experience.
Btw:
Realistic LOD 2 from Hamburg - http://www.maxon.net/uploads/pics/02_02.jpg
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#244 2014-05-01 19:58:46
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
It works now. ![]()
1. Following polygon are not rendered:
http://www.openstreetmap.org/way/278201017
http://www.openstreetmap.org/way/168324687
What´s the reason?
2. This city: http://www.openstreetmap.org/#map=15/51.2200/18.5714 is an experiment area with some young users from the geodesy gymnasium Wielun.
Is it possible to render this area in shorter time periods? Also as a kind of experiment for You.
In the psychological point of view is it difficult to motivate young people during such actions when the results are visible after 24 hours.
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#245 2014-05-02 09:09:26
- cmif4
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- From: Paris
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Re: Real time 3D map using WebGL
Hi Marek,
both ways are not valid in JOSM (self intersecting polygons) i fixed them a few minutes ago.

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#246 2014-05-02 09:42:29
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Thanks a lot cmif4! Still the same small mistakes ![]()
Last edited by marek kleciak (2014-05-02 09:42:44)
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#247 2014-05-03 19:43:19
- marek kleciak
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- Registered: 2010-10-11
- Posts: 8,439
Re: Real time 3D map using WebGL
Dear f4 friends, please look here:
http://demo.f4map.com/#lat=51.2174803&l … phi=54.032
http://www.openstreetmap.org/way/249686837
http://www.openstreetmap.org/way/249686821
What is the reason for?
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#248 2014-05-03 19:54:45
- j3d
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- Registered: 2013-05-07
- Posts: 53
Re: Real time 3D map using WebGL
@marek: adding tags just to crash f4map is still kind of tagging for the renderer ![]()
Initializing translations with locale en api.js:1
Shader precision:
precision highp float;
precision lowp int;
api.js:1
Connecting to watcher index.js:1
event.returnValue is deprecated. Please use the standard event.preventDefault() instead.
Translations initialized successfully for locale en api.js:1
Connected to watcher index.js:1
[GSFN.Widget.Shell.initialize] loader.js?_=1399143003066:1
[GSFN.Widget.initialize] 5379 -- jquery version: 1.6.4 loader.js?_=1399143003066:1
roof shape not handled skillion
Object
building:colour: "#c1bfb3"
building:part: "yes"
errors: Array[1]
f4roof: "skillion "
height: "8"
osm_id: "278768335"
parentBuilding: "polygon#278768331"
parentBuildingOsmId: "278768331"
querytype: "polygon"
roof:colour: "#6c8174"
roof:height: "0.5"
roof:shape: "skillion "
way: Object
way_area: 41.1732
z_order: 0
__proto__: Object
api.js:1
Uncaught TypeError: Cannot read property 'name' of undefined api.js:1
XHR finished loading: GET "http://osmsync.f4map.com/state.json". api.js:1(above link, using ubuntu 14.04 with chromium)
Last edited by j3d (2014-05-03 19:55:43)
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#249 2014-05-03 20:06:09
- j3d
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- Registered: 2013-05-07
- Posts: 53
Re: Real time 3D map using WebGL
@marek: looks like there is a space too much in 'skillion '
btw, bug reports are also welcome for the other webgl map http://opensciencemap.org/s3db/#scale=1 … lon=18.573
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#250 2014-05-03 20:08:28
- j3d
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- Registered: 2013-05-07
- Posts: 53
Re: Real time 3D map using WebGL
@cmif: How about using your "Watcher" to catch unhandled exceptions and send them to some CrashLytics server?
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