Now it might just be because i’m dyslexic, but that to me isn’t even English.
Can someone explain this concept a little more clearly? (images would help me, if you have the time!)
Also second issue, I know if it’s an island I need to use “natural=land” but it’s also got allot of trees on it, so ideally i would like to do “natural=wood”… can i do both? I read somewhere that you can double up by doing “natural=land;wood” does that work and render well? or should i just do “natural=wood”? or maybe two layers?
It isn’t particularly clear but I think what it is saying is to create a ‘polo’ shaped object, make a ‘C’ shape, where you go around one way, then go inwards and back around the other way to mark the inside. Then to make it a ‘polo’ make the 2 sections of the ‘C’ where you turn around so close that they use the same nodes.
By psuedo edge I think it’s referring to the wood itself, rather than a pseudo edge for the osm-data, which is rather confusing.
For lakes though I thought just drawing an island with natural:land; layer:1 would work
2nd Question:
Natural:land;wood won’t render, and seems a messy way to go. You should either just make the island just natural:wood, or make a wood on the island (separate way) tagged natural:wood again, or make 2 ways on the same circle, one tagged natural:wood, the other tagged natural:land
A diagram
A. 2 ways…
B. A C shaped wood
C. Shift the edges of the C shape together
I’ve changed the description on the wiki page you linked to. Please check it and edit it if you feel it still makes little sense from your perspective.