I believe the English labels are available in the raw data…? Assuming this is correct, how can I get the renderer to use them when rendering the tiles?
If you “just want to display English everywhere” then the easiest option that I’ve tested is to just add a few lines to the lua file that it uses to do something like:
if ( keyvalues["name:en"] ~= nil ) then
keyvalues["name"] = keyvalues["name:en"]
end