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#1 2018-10-06 10:35:56

romanshuvalov
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From: Togliatti, Russia
Registered: 2015-02-26
Posts: 495
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Generation Streets, 3D OSM-based videogame

One picture says it all:

generation-streets-illustration.jpg

Vector tiles are converted to 3D on-the-fly. (Vector tiles must be in special format, I will give all specs later.)

This is commercial project, available on Steam as a game:
- https://store.steampowered.com/app/887970

I plan to integrate simple map editor into the game and release world renderer source code under BSD- or ZLib-like free license so other developers will be able to use it their projects, including commercial projects. But it will take some time.

Couple of extra screenshots.

a5.jpg

a6.jpg

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#2 2018-10-07 04:17:43

kocio
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From: Warszawa
Registered: 2013-09-04
Posts: 3,307
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Re: Generation Streets, 3D OSM-based videogame

I'm not a gamer, but this is impressing!

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#3 2018-10-07 08:57:32

rmikke
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From: Warszawa
Registered: 2014-11-14
Posts: 1,690
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Re: Generation Streets, 3D OSM-based videogame

romanshuvalov wrote:

I plan to integrate simple map editor into the game and release world renderer source code under BSD- or ZLib-like free license so other developers will be able to use it their projects, including commercial projects. But it will take some time.

But this editor... Won't the game authors add fictional objects to the OpenStreetMap, because they need them in the game?

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#4 2018-10-08 15:05:33

romanshuvalov
Member
From: Togliatti, Russia
Registered: 2015-02-26
Posts: 495
Website

Re: Generation Streets, 3D OSM-based videogame

rmikke wrote:

fictional objects to the OpenStreetMap, because they need them in the game?

To avoid it, all changes will be stored in separate database which will become new source layer for JOSM.

Also, editor will be very simplified and will only allow to set tags like building:levels, building:colour, roof:shape and other Simple-3D-buildings-related tags.

I know about Pokemon case and my primary goal is to make this editor safe for OSM data.

Last edited by romanshuvalov (2018-10-08 15:08:10)

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#5 2019-09-02 04:42:59

romanshuvalov
Member
From: Togliatti, Russia
Registered: 2015-02-26
Posts: 495
Website

Re: Generation Streets, 3D OSM-based videogame

Update has been released. New visual style and other stuff.

a6p2.jpg

a5.jpg

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#6 2019-09-18 08:36:59

tararubena
New Member
Registered: 2019-09-18
Posts: 1

Re: Generation Streets, 3D OSM-based videogame

looking at the image of the city map, the fog came dreamy


street view for you walk, bike, or drive.

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#7 2019-10-19 21:06:06

davide445
New Member
Registered: 2019-10-19
Posts: 1

Re: Generation Streets, 3D OSM-based videogame

@romanshuvalov will be possible to know how you can get to generate the streets from OSM data.
Attempting to achieve the same on Houdini to be used in a realtime engine (russian made btw) but with no luck so fa.

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#8 2019-10-22 05:58:17

romanshuvalov
Member
From: Togliatti, Russia
Registered: 2015-02-26
Posts: 495
Website

Re: Generation Streets, 3D OSM-based videogame

davide445 wrote:

to know how you can get to generate the streets from OSM data

Hardest part for me was creating vector tiles for "slippy-map style" seamless loadings. If you don't need this, just get .xml/.pbf/whatever data of your territory. Try QGIS, save layers to vector format Houdini can read.

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