Real time 3D map using WebGL

+1 for area:highway

Another minor thing to notice. Glass material looks somewhat out of place at night, because even at night it reflects a really bright skydome texture (data/textures/EnvMap.jpg?). I think it would be much cooler to mix in the current sky color (darker at night, orange in the morning etc.)

added to idea box :slight_smile:

Aren’t there some problems with maps.f4-group.com? Why does Peter and Paul Cathedral look so strange? Kendzi3D, for example, works normal:
http://demo.f4map.com/#lat=59.9506102&lon=30.3176108&zoom=18&camera.phi=-89.897 , main relation: https://www.openstreetmap.org/relation/2594681

my guess is some part inherit the roof-height of the building
so they need to be set on all the included parts
or remove roof-height from the building

Could you check rendering of this element: https://www.openstreetmap.org/way/362550347
http://demo.f4map.com/#lat=53.5559229&lon=10.0566037&zoom=20&camera.theta=67.395&camera.phi=-9.167

?

Is there a update of this list ?
Especially there where we can make the difference ;-

@marek wow that’s unexpected !! Looking into it now :slight_smile:

@Jakka I’m not sure what you want… http://wiki.f4map.com/wiki/3D_Render should be approximately up to date for what’s handled in f4map

I was looking for example factory, gate lorry gates, doors, windows, to give my building more details. And how to do it easy :wink:

Some buildings…

http://demo.f4map.com/#lat=50.7763070&lon=3.1873304&zoom=20&camera.theta=72.044&camera.phi=-89.84

http://demo.f4map.com/#lat=50.7751027&lon=3.1907889&zoom=20&camera.theta=77.422&camera.phi=48.991

How to lower the ground level with -1.5 m only where the lorry drive backwards again the gates?

thx

i’m pretty sure you can’t alter the ground level in any way

Nice !! http://demo.f4map.com/#lat=35.6245482&lon=139.7754687&zoom=21&camera.theta=59.954&camera.phi=-1.719

Something is going wrong. All roof shapes are flat…

we were having a problem yesterday. it should have been fixed around 12:30 CEST :slight_smile:

OK, it works now. :slight_smile:
Implement area:highway in your model. See: http://osmapa.pl/w/area/?lat=52.10564&lon=19.94723&zoom=19&ol=BP
Specification:
http://wiki.openstreetmap.org/wiki/Proposed_features/Street_area

Daily comes now about 1000 new areas…

About that problem:

  • still no fix?

sorry we had no time to look into it :confused: I’ll try doing it during this week

[EDIT] looks like a bug with dome roof without roof:height or roof:levels . basically for roof, we try to calculate the diameter of the base building to draw a nice rounded roof.
Adding height should fix it for now. we’re trying to fix it anyway. FYI, for pyramidal we apply a default 4m height.

Might be a similar problem here: glitched rendering of gabled roof. Changing to pyramidal fixes it.
http://www.openstreetmap.org/way/367824450
http://demo.f4map.com/#lat=53.9474171&lon=27.6754410&zoom=20&camera.theta=35.832&camera.phi=35.81

Also, can we force a refresh for a specific building? Waiting until the next day after every little change is really frustrating.

should be fixed now ! thanks for the report (with nice and useful details, it really helped debug).

caching is done per “tile” so you can’t force a specific building :confused: it’s 12h of cache right now.
I understand it can be really frustrating. I’ll try to think of something.

Doesn’t work even though I explicitly specified roof:height