+1 for area:highway
Another minor thing to notice. Glass material looks somewhat out of place at night, because even at night it reflects a really bright skydome texture (data/textures/EnvMap.jpg?). I think it would be much cooler to mix in the current sky color (darker at night, orange in the morning etc.)
added to idea box
Aren’t there some problems with maps.f4-group.com? Why does Peter and Paul Cathedral look so strange? Kendzi3D, for example, works normal:
http://demo.f4map.com/#lat=59.9506102&lon=30.3176108&zoom=18&camera.phi=-89.897 , main relation: https://www.openstreetmap.org/relation/2594681
my guess is some part inherit the roof-height of the building
so they need to be set on all the included parts
or remove roof-height from the building
Could you check rendering of this element: https://www.openstreetmap.org/way/362550347
http://demo.f4map.com/#lat=53.5559229&lon=10.0566037&zoom=20&camera.theta=67.395&camera.phi=-9.167
?
Is there a update of this list ?
Especially there where we can make the difference ;-
@marek wow that’s unexpected !! Looking into it now
@Jakka I’m not sure what you want… http://wiki.f4map.com/wiki/3D_Render should be approximately up to date for what’s handled in f4map
I was looking for example factory, gate lorry gates, doors, windows, to give my building more details. And how to do it easy
Some buildings…
http://demo.f4map.com/#lat=50.7763070&lon=3.1873304&zoom=20&camera.theta=72.044&camera.phi=-89.84
http://demo.f4map.com/#lat=50.7751027&lon=3.1907889&zoom=20&camera.theta=77.422&camera.phi=48.991
How to lower the ground level with -1.5 m only where the lorry drive backwards again the gates?
thx
i’m pretty sure you can’t alter the ground level in any way
Nice !! http://demo.f4map.com/#lat=35.6245482&lon=139.7754687&zoom=21&camera.theta=59.954&camera.phi=-1.719
Something is going wrong. All roof shapes are flat…
we were having a problem yesterday. it should have been fixed around 12:30 CEST
OK, it works now.
Implement area:highway in your model. See: http://osmapa.pl/w/area/?lat=52.10564&lon=19.94723&zoom=19&ol=BP
Specification:
http://wiki.openstreetmap.org/wiki/Proposed_features/Street_area
Daily comes now about 1000 new areas…
About that problem:
- still no fix?
sorry we had no time to look into it I’ll try doing it during this week
[EDIT] looks like a bug with dome roof without roof:height or roof:levels . basically for roof, we try to calculate the diameter of the base building to draw a nice rounded roof.
Adding height should fix it for now. we’re trying to fix it anyway. FYI, for pyramidal we apply a default 4m height.
Might be a similar problem here: glitched rendering of gabled roof. Changing to pyramidal fixes it.
http://www.openstreetmap.org/way/367824450
http://demo.f4map.com/#lat=53.9474171&lon=27.6754410&zoom=20&camera.theta=35.832&camera.phi=35.81
Also, can we force a refresh for a specific building? Waiting until the next day after every little change is really frustrating.
should be fixed now ! thanks for the report (with nice and useful details, it really helped debug).
caching is done per “tile” so you can’t force a specific building it’s 12h of cache right now.
I understand it can be really frustrating. I’ll try to think of something.
Doesn’t work even though I explicitly specified roof:height