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#26 2012-04-20 12:39:28

Re: Texture Library

marek kleciak wrote:

3 then 4 then 2 then 1

Hi Oliver, could You explain it again with other words?

Under Your 5 I understood 3

Under 3, you are still talking about "textures", which could still be small images used to cover the walls of the building.  These could be "picked" from a photo of the building, but we wouldn't be using the whole photo to cover the face of the building.  That is the difference I meant between 3 and 5.  If/when this gets written up in the wiki, we should reorder these to go from simplest / most general to hardes / most specific.

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#27 2012-04-20 13:08:32

Re: Texture Library

You´re wright. We have to make difference between repeatable small textures ("seamless" textures and phototextures)
"phototexture" means: unique pict (prepared photo) without repeating per each facade.

If possible to You - lets´c come togeteher on the weekend to sketch up the specification/description for the wiki.

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#28 2012-04-24 22:33:40

Re: Texture Library

Absolutely cool: Freeware - http://www.mkupaj.skyraster.com/lens/application_d.html

It hepls to make lens distortion correction  - important step in the process of seamless texture making.

No photoshop more necessary tongue

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