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@kmilos: Nehruova street is separated just before the intersection with Jurija Gagarina. If you look at the actual Bing map, there is no ... "hedge lane" there, there are 5 lanes, with the middle lane being one way half of its lenght, and the other way the other half. So that does not actually represent the factual state.
Not in my Bing (and my memory), there is a good 50m of 'green island' before Jurija Gagarina on Nehruova.
I have found some interesting articles in the OSM documentation, and I believe that we do not need the... "criss-cross" roads drawn in there. If you do not mind, I will try to sort this out myself, and then we can pehaps test the routing with something like yoursnavigation.org. Or maybe one of you local guys can give it a go with a satnav or something.
Again, how do you represent a U-turn restriction on the perpendicular intersection grid?
Also, just to show we have not 'invented' this mapping style, there are similar examples in e.g. Austria [1].
In broader sense, I see that the way the roads are marked seem to be wrong. I would classify Jurija Gagarina as a trunk. It is not a motorway, since it has other streets crossing it. But it is a major, almost motorway class road. In the documentation this is called a "trunk". I am not sure if you agree with this.
I'd personally go for primary and leave trunk for longer non-residential stretches (Beograd-Pančevo is a good example) [2], but this is probably a 50/50 decision.
P.S. Since you're a moderator, please split of this discussion in a separate thread.
[1] http://wiki.openstreetmap.org/wiki/Prop … on#Example
[2] http://wiki.openstreetmap.org/wiki/Highway_tag_usage
Last edited by kmilos (2012-10-30 13:19:30)
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E sad ste se vratili na temu
Jedan od razloga zašto sam je pokrenuo je potreba da se narpavi nekakva definicija svih vrsta puteva koji se mogu naći u Srbiji i da se to korsiti kao standad.
Naime, postoji potreba za finijom definicijom koja pokriva sve oblasti, od gradova, preko saobraćajnica pa sve do seoskih i planinskih puteva i puteljaka.
Ako bi ovo bilo urađeno mnogo bi olakšalo svima a naročito noajlijam ada se snađu i pravilno obeležavaju puteve.
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Again, how do you represent a U-turn restriction on the perpendicular intersection grid?
Instead of a via-node use a via-way in the restriction relation (this small part of a way between the two oneways)
Thomas
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@Thomas
Cool, thought the 'via' role had to be just a node...
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@Thomas
Cool, thought the 'via' role had to be just a node...
The strange thing is that a turn restriction can have only one via node but one or more via-ways...at least it is said. Not sure why. I suggest to try it somewhere
Thomas
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The strange thing is that a turn restriction can have only one via node but one or more via-ways...at least it is said. Not sure why. I suggest to try it somewhere
I guess because there is more than one way (i.e. infinite) to connect two end points (obvious one being the straight line of course).
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Ok guys, I messed around with http://www.openstreetmap.org/?lat=44.80 … 8&layers=M
I think this should work much better now. There are still things to be added like lanes, lane turns, restrictions for lanes etc...
Who would have thought that one intersection could be so much trouble?
I guess we will have to spawn another topic to track some of these things. Perhaps also start working on the wiki with tutorials.
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Ok guys, I messed around with http://www.openstreetmap.org/?lat=44.80 … 8&layers=M
Sorry, but this looks very weird to me, never seen an intersection mapped like this by fusing the way in the intersection to one!?
Nehruova is physically separated on both sides of Jurija Gagarina _for sure_ by a green island that narrows down to a raised curb, and I think everybody else expected to see two pairs of perpendicular ways. I have changed it to http://www.openstreetmap.org/?lat=44.80 … 8&layers=M (might need a refresh)
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Hia,
Sorry, my bad. I was looking at the http://binged.it/Sc1S2q and it seemed to me that the island in between was actually just a flat surface, not one of those low profile concrete barriers.
With regards turns, and restrictions, I think this is better then it was before? Any opinions on that? Should we separate this into a new topic?
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