I ask someone else for test and it is working. Do you use proxy, vpn or non standard dns server? Can you ping host www.openstreetmap.org.pl ? It should return ip 195.2.255.33.
If it is problem width dns server, you can try to setup as primary dns ip: 62.129.252.31 (from dns.home.pl)
Hi again I tried to get Kendzi3D running, but on JOSM startup (NAG screen still open), a new Kendzi3D window appears but the whole editor startup is blocked (still NAG screen displaying "checking plugin requirements kendzi3d)
Tried to log something on console, but not very detailed IMHO:
Thank you! But now at home I canāt test it by the other internet provider. Here the download work well and openstreetmap.org.pl is working too. For me it was interessting that I could donwload too plugins and but not the third main plugin.
For me it is mystery why it wasnāt working. Where was complaining from other people too. But it is problem with hosting. I hope that new location will work better. I will move all files in few days.
What if the dormer donāt start at the edge of the roof. With the roof rows it is not optimal. it seems that there are only 5 rows possible, so i can let start a dormer at only 5 different points. it would be better if i could set the value in meter.
there is a tag in wiki:
I currently read only 5 rows. How many rows should be allowed?
This way of tagging dormers was shown as idea and it hasnāt been implemented yet. It is base on dormers index and maybe it isnāt best way to do it. If you have any ideas please write them on wiki in discussion tab (best in English).
Yes officially it is used colour tag in OSM, but many people use color so I support them both.
I donāt know if more than 5 rows are needed. but with this kind of tagging i could only split the roof in 5 parts, where I can place the dormer.
For example if I have a 5 meter roof and the dormer is 1m away from the edge, I have to place the dormer in row 2. and I have to set a row 5 with no dormer (ā3dr:dormers:front:row5=-ā). if i donāt set row 5, the row 2 is in the middle of the roof.
Because of this I meant, setting the distance from the edge in meters with a tag would be better.
There are few things to work out with dormers. Currently the easiest way is to add tag 3dr:dormers:front:row5:depth for entire dormers row. We need to work out easy way to add custom tags for each dormer. Some time ago someone proposed to use nodes for dormers.
I for some time try to focus on adding new roof shapes and editor capabilities. So it is good time to write down some ideas about dormers.
New things:
Holes on flat roofs:
new half-round roof (5.2)
The round depends on roof:height tag.
In next release I will change behavior of roof:direction tag. Currently it is pointing form left to right side of building. After change it will pointing to roof front. As it is discussed here.
In current version v169 I added support for multi-layer texture. Netzwolf prepare multi-layer texture for colored brick. Currently it is possible to change only background color and color of mortar between the bricks canāt be changed. But it looks much better then old brick texture.
Currently roof parts of wall arenāt using new textures. Comparison between old and new textures:
Does lighting of the mortar between the bricks work correctly for you? If yes, how did you solve that?
That image is not correct regarding roof:slope:direction. The tag is currently only used for one roof shape in OSM2World, skillion/monopitched, where it is identical to the definition roof:direction for that roof shape: down towards the front.
If we agree to introduce roof:direction, I think roof:slope:direction will become redundant. I would continue to support it for backwards compatibility for a while, but discourage using it further, as it was never properly documented anyway.
I didnāt. I think that can be done using two over layers for mortar. First combine (interpolate) alpha and color and on second combine lighting and alpha. But glTexEnvi is deprecated and in modern OpenGl this is solved by shaderes. So I donāt plan currently adding two over layers for mortar and windows.
But even without proper lighting new multilayer textures look better then old ones.
In last version of plug-in was added support for basic roof lines:
It is very basic support for roof line tagging schema. Iām using algorithm invented by Tordanik. Which is really nice. Triangulation code come from hjanetzek. So results should be similar to O2W. It would be nice to known if you find some non working examples.
Basic editor for building height. It still need lot of work but it should be possible to use it.
Hy, i think it would be a good idea to set an default height for building=garage that is smaller than the default height for buildings. 2,5m for example.